Unregulated V0.4 | The Conveyor Update
Unregulated » Devlog

Today Unregulated V0.4, The Conveyor Update, has released. There have been lots of changes made to the project, mainly stuff that changes fundamental stuff from the first update, however it is still an update! I hope you enjoy it! Here is the changelog:
Changelog for V0.4
New
- Short T-Junction Connector | Price: 60
- Long T-Junction Connector | Price 100
- Long Left & Right Junction Connectors | Price: 85
- Fast Upward | Price 150
- Short Crossroad Conveyor | Price 60
- Short Upward Lift | Price 75.
- The upward lift will carry boxes upwards within a grid space, however it runs more slowly than the standard upward piece.
- Dynamic Money
- At the start of the game, a calculation will be made to check if the player has enough money to get started. If the player does not, then they will given the correct amount for the standard long and short conveyors.
- Added roads, basic structures and lights to the outside parts of the Postal Warehouse levels.
- Added clouds to outside environments.
- Next & Last level buttons, these have been disabled.
- Level Modifiers.
- A level modifier button is located next to the level title.
- There are 3 new level modifiers to increase difficulty to the game:
- Double Box Spawners, 2 box spawners will appear instead of one. This does not happen at the start of the game.
- x2 Time Speed, speeds up time. Instead of each day taking about 2 minutes, it now takes about 1 minute.
- x2 Box Spawn Speed, double the boxes, double the box clog.
- Options Menu, contains:
- Graphics setting.
- Fullscreen toggle.
- Window mode.
- V-Sync toggle.
- Music volume.
- Sound volume.
Changes
- Connector conveyors have been renamed to just connectors, their names were too long.
- Upward and downward conveyors now have updated buildable collision checks, as it wouldn't allow the players to build them in spots were they could obviously be built.
- Daily quota number will linearly increase to the next quota.
- "Daily Goal" has been changed to "Daily Quota".
- Box Stuck button will have a circle timer, showing when you can click it again, it's once every 2.5 seconds.
- Box spawner landing indicator properly orients itself to the surface it is against.
- All junctions have had a price increase by 10.
- Conveyors are now clamped within the game area. It uses the same bounds as the camera.
- Level scrollbar now uses the scroll wheel.
- Improved Patch Friction has been toggled on.
- Boxes have slightly increased friction (This is a test to see how they handle).
- Level preview background and image have been given UI shadows.
- Each poof particle for building or destroying have had their particle count reduced to 15.
- Sun smoothly rotates, gives a more polished look, it does not affect time it is just purely visual.
- Various optimisations including:
- Reduced game-objects on prefabs.
- Boxes now have LODs.
- Extra props have been set to static.
- You will now earn a Destruct Token if you meet the Daily Quota. You will earn an extra one for surpassing an extra 50 boxes. The tutorial panel has been updated to reflect this change.
- Junction wedge has been made slightly thinner.
- Edit: Selection highlight will now appear when hovering over the Sorter Conveyors.
Bugs
- Junction barrier started at weird rotations.
- Long conveyors will now check for collisions at the end of the conveyor.
- Some conveyors didn't contain the "Conveyor" tag, meaning they couldn't get destroyed.
- Main menu didn't animate properly.
- Level preview text now uses the correct font.
Files
UnregulatedV0.4.zip 52 MB
77 days ago
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Unregulated
Deliver physics boxes using conveyors from A to B. However, the more you add, the more difficult the game will become.
Status | In development |
Author | Somiaz Studios |
Genre | Puzzle |
Tags | Arcade, Endless, Funny, High Score, Low-poly, Physics, Singleplayer, Time Attack, Top-Down, Unity |
Languages | English |
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