Unregulated V0.5! The Airport Update!
Unregulated » Devlog
Today is the day! I am late to releasing this, I'm very sorry for that. Unfortunately some life stuff happened and significantly delayed the project. However, I'm hoping this will be back on track and the next one will take less time to complete!
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Changelog for Unregulated V0.5
New
- New Airport Levels! These feature their own gimmick and other levels will follow. Each gimmick will be somewhat different for each stage, with this one being horizontal collection carts!
- Collection cart and ramp! The ramp comes with some barriers that will close when collection starts. When it's collection time they will drive into a warehouse and appear a few seconds later.
- New level music! Finally! More funky tunes! Will have to release some OSTs as well as the devlogs.
- Plane! This flies overhead when collection time is happening, you can see it's shadow, lights and engine trails behind it.
- New Conveyors! Perfect for this update.
- Unpowered rollers! These are super slippery for boxes and can make them slowly cruise along, the corner ones are my favourite.
- Short roller.
- Long roller.
- Long left and right corner rollers.
- Downward roller.
- Chutes! Some players asked and they shall receive!
- Small chute, perfectly spaced out around a grid space. Can stack on top of each other, will slow boxes down so they don't break and have moving bits to move any boxes that are stuck!
- Large chute! Same as the other but is the size of 3x3 grid spaces.
- Short waiting conveyor! This will do what the ramps do, wait till collection time to close. This way you can place these wherever you need, though they seem to be more useful for the Warehouse levels.
- Unpowered rollers! These are super slippery for boxes and can make them slowly cruise along, the corner ones are my favourite.
- New skybox! I've used the same skybox from The Hotel, I've made a couple of changes to make things look nice, mainly the sun.
- Increased difficulty! A new box spawner will appear at the end of each day, I can just about reach Day 5 now.
- Used a custom Colour Lookup Table, this makes the game look a little more bright and vibrant. May be tweaked in the future.
- When building conveyors, the buildable object will tilt towards the placement. It looks more polished this way.
- New Strikes! They have a neat animation now, it looks like a marker. Also an alarm sound plays too!
- Incorrect Bubble! This little thing will pop up a collection area if a strike has been given, it will show an X and the colour of the incorrect box. However, it will not stay for long so be on the look out!
- The game menu now features a list of active modifiers! This way you can check what you have enabled if you aren't sure.
- A new editor has arrived! Now you can customise junction connectors!
- The junction timer till the barrier rotates.
- If it's automatic.
- There is a manual rotation button.
Changes
- Destruct mode will now check if the conveyor can be destroyed or not! This is useful if I want to use built in conveyors in maps.
- Box spawners will now check if their raycast hits anything or not, if it doesn't then the position is invalid. If this didn't happen they would appear in the collection wall holes.
- Photo mode spin cam will now let you change the height of the camera. Gives you a little extra range and positioning.
- You will not longer be able to control the free cam when the game menu has appeared.
- The cursor will always appear when the game menu is shown.
- Photo mode instructions will change depending on what type of camera you are using.
- Updated the toggle UI to use a custom graphic change instead of the default toggle graphic change.
- Conveyors now contain a ConveyorType enum used for editing.
- Conveyors now have a bool called "canBeEdited".
- Cancel editor button has been moved below the editor.
- A conveyor will have a green hue for the one you are editing.
- Box collector chutes and box spawners now have bevelled edges.
- Changed the building tabs to include items at the end.
- Moved "Short Upward Lift" into the "Special Items" section.
- Debug cubes now use the outline material and can no longer collide with boxes.
- Updated the Warehouse2 map to better fit along the grid.
- Conveyors that are within the custom game zone colliders can be built.
- Box spawners will now check if their spawn rotation is a multiple of 90.
- Fragile boxes will break more easily.
- If boxes leave the collector bounds then they will not be collected, no freebies.
- Shelf prop boxes no longer have shadows.
- Significantly changed the DOF levels, it's a little further away now.
- Extended the minimum random box spawner timer by 30 seconds.
Bugs
- Red Cuboid Box didn't have a reference to it's own audio source. It just happens sometimes.
- Fixed toggle sprite overlap.
- Right turning conveyors flipped weirdly when built.
- Outlet wedges on sorters were facing the wrong direction.
- Cancel build mode button wouldn't disable when not needed.
- Fixed UV map scaling on conveyors. They should look similar in scale and not stretched.
- Box spawning has been changed slightly in hopes of removing some odd bugs.
- All props have the prop layer to avoid box spawners from appearing on them. It looked funny but it had to be done.
Files
UnregulatedBuildV0.5.zip 394 MB
42 days ago
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Unregulated
Deliver physics boxes using conveyors from A to B. However, the more you add, the more difficult the game will become.
Status | In development |
Author | Somiaz Studios |
Genre | Puzzle |
Tags | Arcade, Endless, Funny, High Score, Low-poly, Physics, Singleplayer, Time Attack, Top-Down, Unity |
Languages | English |
More posts
- Unregulated V0.6 | Cargo Shipping Update!10 days ago
- Unregulated V0.4.568 days ago
- Unregulated Devlog 272 days ago
- Unregulated V0.4 | The Conveyor Update77 days ago
- Unregulated Devlog 183 days ago
- Unregulated is here!85 days ago
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