Unregulated V0.4.5


Changelog for Unregulated Version 0.4.5

New

  • Upgraded to Unity 6. Finally! So many new things to mess about with, the last Unity version I used was 2022.
  • Upgraded the render pipeline from Built-In to URP (Universal Render Pipeline). Let's me do more stuff to the way the game looks. Also 300MB file now.
  • Added some Post Processing to give some extra polish.
    • Depth of Field, this is shown within the base game, adds some blur to the background.
    • Motion Blur, only shown on the main menu to give the moving boxes a little zoom.
  • Screen Space Ambient Occlusion, used to create fake shadows between hard convex edges.
  • Reflection probes, adds some nice reflections to each level.
  • Occlusion Culling! More frames.
  • New Main Menu Theme! 
  • The right mouse button can let you look about as well as the middle mouse button.
    • The controls were updated for this change.
  • UI Buttons and Toggle have been given a visual upgrade, they have a 3D look while also changing in size to give it more "pop".
  • 2 New Modifiers! I can't just make an update without a little bit of content here and there.
    • Box Size Modifier!
      • Mini.
      • Small
      • Default
      • Large
      • Random
    • Daily Quota Exponential Rate, this changes how much of an increase the new daily quota should go up by based on how many boxes you deliver within that day. The base number is 1.05x. This has been a hidden mechanic within the game for difficulty purposes.
  • Photo Mode!
    • Contains 2 camera modes:
      • Spin Cam, lets you pivot the camera from the centre of the map, use the WASD keys to rotate the camera and the Up/Down arrow keys to change the distance.
      • Free Cam, it's a free cam. You can move about with WASD with the added Q/E to raise and lower the camera. You can look around with the mouse.
      • Extra controls include, the scroll wheel for the camera speed, pausing and unpausing time and toggle the photo mode UI visibility.
      • The DOP effect will be present during this, Occlusion Culling has been turned off during this mode.
  • Slight blue foggy haze has been added in the distance.

Changes

  • Changes the button press and hover sounds. They sound like keypresses!
  • Separated the outside environment from the inside environment.
  • Double spawners modifier now doubles the rate of the spawners.
  • Configured the physics collision matrix by removing unneeded collisions.
  • Optimised the buildable conveyors by not finding transforms through Transform.GetChild(). It is now cached within a script.
  • Converted all strings used for animators into has sets for performance.
  • Camera height starts at 2.
  • Created sprite altas' for the UI in hopes of reducing some draw calls.
  • Options have been slightly increased in size.
  • Changes the button text colour to white if on a darker background.
  • Changes the Controls and Box Stuck button colours to be yellow.
  • Preloads music.
  • Boxes no longer have shadows, this reduces the amount of shadow casters.

Bugs

  • Conveyors threw an error when trying to find an audio source.
  • Sun no longer flies across the sky at the start of a new day.
  • There is no longer a hole in the Long Junction Connectors.


That's the changelog! 

Be ready for a devlog talking about majority of these changes!

Files

UnregulatedBuildV0.4.5.zip 302 MB
68 days ago

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